On December 14 2010 the Ninth Circuit continued its clarification of copyright law as it relates to the use of software. In MDY Industries, LLC v Blizzard Entertainment, Inc the court ruled that although gamers' use of 'bots' to manipulate game play violated the user licence in the software, the violation was not so tied to copyright as to destroy the user licence and turn the RAM copies on their computers into infringements. As such, the bot's creator could not be liable for contributory infringement. However, the bot's use of mechanisms to evade detection and expulsion by the game did violate the anti-circumvention sections of the Copyright Act and constituted violation of the Digital Millennium Copyright Act by the bot creator.
However, the court found MDY liable under the anti-circumvention provisions of the Digital Millennium Copyright Act, 17 USC § 1201(a)(2), because the bot's anti-detection function circumvented a technological measure designed to control 'access' to the copyrighted software. Therefore, even if playing World of Warcraft with a bot did not constitute infringement, circumventing access-control measures Blizzard put into the game was a copyright violation. Access is not a historical right included in the 'bundle' of traditional copyright rights, but according to the Ninth Circuit, such a result must have been intended to give each section of the Digital Millennium Copyright Act meaning, since Section 1201(a)(2) specifically prohibits circumvention of technological measures used by a copyright owner to control access, while Section 1201(b)(1) -which the court found was not violated by MDY's bot - concerns circumvention of technological measures used to protect traditional copyright rights.
In sum, the use of programs that modify games in ways that the video game creator or publisher did not intend (eg, hacks, bots) is questionable under the law. Such use may constitute copyright infringement, depending upon how the end user licence agreement or other licence is written - and software developers are certain to construct future licences with the World of Warcraft case in mind. Furthermore, if any access-control measure is put into the game by the developer and that measure is circumvented by the bot, the circumvention is likely to be considered a Digital Millennium Copyright Act violation committed by, at least, the bot's creators.
For further information on this topic please contact Brad Newberg at Reed Smith LLP's Falls Church office by telephone (+1 703 641 4200), fax (+1 703 641 4340) or email (email@example.com). Alternatively, contact Joseph I Rosenbaum at Reed Smith's New York office by telephone (+1 212 521 5400), fax (+1 212 521 5450) or email (firstname.lastname@example.org).
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