Issued: January 14, 2020, to Sony Interactive Entertainment LLC

Summary:U.S. Patent No. 10,532,290 (the ’290 Patent) relates to sharing recorded gameplay of a video game to a social network, such as a social media profile, private message, chat message, or in-game notification. The ’290 Patent details a method recording video of a player’s gameplay and storing it to a buffer while the player is still in an active gameplay session. In one embodiment, users may pause the gameplay session after initiating a sharing operation and use a sharing interface to share the recorded video to a social graph. In another embodiment, a user viewing shared gameplay can instantaneously launch a cloud based game demo of the game the user is viewing.

Abstract: A method for sharing recorded gameplay of a video game to a social network, includes: executing, by a game console, a session of a video game; receiving, by the game console during the session of the video game, button input from a controller device that is interfaced with the game console; in response to receiving the button input, presenting, by the game console, a user interface configured to enable sharing of gameplay of the video game; receiving, by the game console via the user interface, one or more commands to share a video of at least a portion of the session of the video game to a social network, the video being recorded to a storage device during the session of the video game; sharing the video to the social network.

Illustrative Claim: 1. A method for sharing recorded gameplay of a video game to a social network, comprising: executing, by a game console, a session of a video game; receiving, by the game console during the session of the video game, button input from a controller device that is interfaced with the game console; in response to receiving the button input, presenting, by the game console, a user interface configured to enable sharing of gameplay of the video game; receiving, by the game console via the user interface, one or more commands to share a video of at least a portion of the session of the video game to a social network, the video being recorded to a storage device during the session of the video game; sharing the video to the social network.