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Legal Influencer

Q2 | 2019

Legal Influencers

Lexology’s Legal Influencers programme recognises firms and authors that provide excellent content within a work area and region. Find out more


Results 1 to 5 of 39
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Take-Two Finds Less Success with Second Take on Copyright and Tattoos

USA - November 3 2020 Tattoo artist Catherine Alexander sued Take-Two Interactive Software, Inc. (“Take-Two”), World Wrestling Entertainment, Inc. (“WWE”), and related…

Liz Brodzinski, Riley MacDonald.

NBA 2K Avoids Tattoo Copyright Infringement in Three Ways

USA - April 16 2020 Since Solid Oak Sketches, LLC (“Solid Oak”) filed its first complaint against 2K Games, Inc. (“2K”) and Take-Two Interactive Software, Inc…

Liz Brodzinski.

Different Days for Different Places - Determining Timing in Agreements

USA - April 6 2020 In a case that highlights the sometimes important race to the courtroom and nuances of local procedure, the Federal Circuit shot down Supercell’s…

U.S. Patent No. 9,616,329: Adaptive learning system for video game enhancement

USA - August 13 2019 U.S. Patent No. 9,616,329 (the '329 Patent) describes a system for adaptive learning in a video game engine. AI opponents often fail to…

Ross A. Dannenberg.

U.S. Patent No. 5,885,156: Video game apparatus, method of controlling the growth of play character in video game, and video game medium therefor

USA - August 6 2019 U.S. Patent No. 5,885,156 (the '156 Patent) describes a method for achieving experience points through dialog…

Ross A. Dannenberg.