We use cookies to customise content for your subscription and for analytics.
If you continue to browse Lexology, we will assume that you are happy to receive all our cookies. For further information please read our Cookie Policy.
Results 1 to 5 of 6
Most popular |Most recent


Copyrighting player-generated content in video games

USA - April 3 2015 Last year, consumers spent more than $21 billion on the video game industry. The Entertainment Software Association reports that almost 60 of...

Nicholas A. Plassaras.


Supreme Court’s Lexmark decision creates uniform federal false advertising standing requirement

USA - March 27 2014 On March 25, the Supreme Court issued its opinion in Lexmark International v. Static Control Components, ruling that Static Control may proceed with...

Ronnie Solomon, Andrew P. Bridges.


Electronic Arts v Zynga real dispute over virtual worlds

USA - October 4 2012 Electronic Arts Inc.'s ("EA") recent lawsuit against Zynga Inc. ("Zynga") filed in the Northern District of California on August 3, 2012 is the latest in a string of disputes where a video game owner has asserted that an alleged copycat game has crossed the line between lawful copying and copyright infringement....

Leslie A. Kramer.


Knockoffs: nemesis of the gaming world

USA - August 9 2011 On March 22, Amazon launched the Appstore for Android, bringing video games to the fingertips of thousands of Android users who, like their iPhone and iPad-toting friends, can now purchase and play video games anywhere, anytime....

Theis Finlev.


Knockoffs, the nemesis of the gaming world

USA - May 23 2011 On March 22, Amazon launched the Appstore, bringing video games to the fingertips of thousands of Android users who, like their iPhone and iPad-toting friends, can now purchase and play video games anywhere, anytime....

Theis Finlev.